Next, we designed our own version of the game Roll-A-Picasso, in which the features of a Cubist face are randomly chosen by the roll of a dice.
First, each of my four tables was assigned a facial feature (face shape, eye, nose, and mouth). Next each student drew 2 Cubist features for their table.
I loved the collaborative aspect to the creative process, the kids taking ownership of designing their own games, and learning a new technique to encourage creative thinking.
This was my first time teaching this lesson and I think it's a great template for other lessons, especially with Lower Primary kids. Can't wait to use it again!